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@ -66,7 +66,7 @@ namespace GameHandler
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InitGameServiceBehaviour(gameName);
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var state = await InitGameState(playerIds, gameSettings, gameName);
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await _gameStateHandler.Add(state, _game);
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await _gameStateHandler.Add(state);
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await _gameStateHandler.Add(ExpenseModel.Create());
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return state;
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@ -117,7 +117,7 @@ namespace GameHandler
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var newGameState = lastGameState with { ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
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await _gameStateHandler.Add(expenseModel);
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await _gameStateHandler.Add(newGameState, _game);
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await _gameStateHandler.Add(newGameState);
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return newGameState;
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}
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@ -93,7 +93,7 @@ namespace GameHandler
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await _expenseRepository.Save(item.Data);
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}
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internal async Task Add(GameState newState, Game game)
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internal async Task Add(GameState newState)
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{
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if (!newState.Equals(GameState))
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{
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