dev
This commit is contained in:
parent
a82d709abc
commit
2b51d3319f
|
|
@ -66,7 +66,7 @@ namespace GameHandler
|
||||||
|
|
||||||
InitGameServiceBehaviour(gameName);
|
InitGameServiceBehaviour(gameName);
|
||||||
var state = await InitGameState(playerIds, gameSettings, gameName);
|
var state = await InitGameState(playerIds, gameSettings, gameName);
|
||||||
await _gameStateHandler.Add(state, _game);
|
await _gameStateHandler.Add(state);
|
||||||
await _gameStateHandler.Add(ExpenseModel.Create());
|
await _gameStateHandler.Add(ExpenseModel.Create());
|
||||||
|
|
||||||
return state;
|
return state;
|
||||||
|
|
@ -117,7 +117,7 @@ namespace GameHandler
|
||||||
var newGameState = lastGameState with { ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
|
var newGameState = lastGameState with { ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
|
||||||
|
|
||||||
await _gameStateHandler.Add(expenseModel);
|
await _gameStateHandler.Add(expenseModel);
|
||||||
await _gameStateHandler.Add(newGameState, _game);
|
await _gameStateHandler.Add(newGameState);
|
||||||
|
|
||||||
return newGameState;
|
return newGameState;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -93,7 +93,7 @@ namespace GameHandler
|
||||||
await _expenseRepository.Save(item.Data);
|
await _expenseRepository.Save(item.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal async Task Add(GameState newState, Game game)
|
internal async Task Add(GameState newState)
|
||||||
{
|
{
|
||||||
if (!newState.Equals(GameState))
|
if (!newState.Equals(GameState))
|
||||||
{
|
{
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue