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This commit is contained in:
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0331e7b2c3
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@ -23,29 +23,25 @@ namespace GameHandler
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_expenseRepository = expenseRepository;
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}
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public async Task<ExpenseModel> HandleGameExenseEventArgs(GameExenseEventArgs gameExenseEventArgs, ExpenseModel expenseModelToAppend)
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public async Task<IEnumerable<PlayerExpense>> HandleGameExenseEventArgs(GameExenseEventArgs gameExenseEventArgs)
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{
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if (!gameExenseEventArgs.PlayerIds.Any(_ => _ == gameExenseEventArgs.PlayerId))
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{
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throw new InvalidPinThrowException($"Player {gameExenseEventArgs.PlayerId} not found");
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}
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List<PlayerExpense> memberExpenses = PrepareResult(ref expenseModelToAppend);
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List<PlayerExpense> memberExpenses = new List<PlayerExpense>(); //PrepareResult(ref expenseModelToAppend);
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var triggers = gameExenseEventArgs.Triggers;
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await AssignExpenses(gameExenseEventArgs.PlayerId, gameExenseEventArgs.PlayerIds, memberExpenses, triggers,
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gameExenseEventArgs.GameStateId);
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await AssignExpenses(gameExenseEventArgs.PlayerId, gameExenseEventArgs.PlayerIds, memberExpenses, triggers);
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return expenseModelToAppend with { MemberExpenses = memberExpenses.ToArray() };
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return memberExpenses;
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}
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private async Task AssignExpenses(int playerId, int[] playerIds,
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List<PlayerExpense> memberExpenses, ExpenseTrigger[] triggers,
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Guid gameStateId)
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private async Task AssignExpenses(int playerId, int[] playerIds, List<PlayerExpense> memberExpenses, ExpenseTrigger[] triggers)
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{
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var list = await _expenseRepository.GetAll();
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var destExpenses = list
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.Where(_ => _.ExpenseTriggers.Any(et => triggers.Any(et2 => et2 == et)));
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var destExpenses = list.Where(_ => _.ExpenseTriggers.Any(et => triggers.Any(et2 => et2 == et)));
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var inversePlayers = playerIds.Where(_ => _ != playerId);
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foreach (var expense in destExpenses)
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@ -54,41 +50,39 @@ namespace GameHandler
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{
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foreach (var player in inversePlayers)
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{
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memberExpenses.Add(PlayerExpense.Create(player, expense, gameStateId));
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memberExpenses.Add(PlayerExpense.Create(player, expense));
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}
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}
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else
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{
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memberExpenses.Add(PlayerExpense.Create(playerId, expense, gameStateId));
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memberExpenses.Add(PlayerExpense.Create(playerId, expense));
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}
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}
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}
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public async Task<ExpenseModel> CheckThrow(BoardState currentState, PinThrow pinThrow, int[] PlayerIds,
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Guid gameStateId,
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ExpenseModel expenseModelToAppend = null)
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public async Task<IEnumerable<PlayerExpense>> CheckThrow(BoardState currentState, PinThrow pinThrow, int[] PlayerIds)
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{
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if (!PlayerIds.Any(_ => _ == pinThrow.PlayerId))
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{
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throw new InvalidPinThrowException($"Player {pinThrow.PlayerId} not found");
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}
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List<PlayerExpense> memberExpenses = PrepareResult(ref expenseModelToAppend);
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List<PlayerExpense> memberExpenses = new List<PlayerExpense>(); //PrepareResult(ref expenseModelToAppend);
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var triggers = pinThrow.GetExpenseTriggers(currentState);
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await AssignExpenses(pinThrow.PlayerId, PlayerIds, memberExpenses, triggers, gameStateId);
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await AssignExpenses(pinThrow.PlayerId, PlayerIds, memberExpenses, triggers);
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return expenseModelToAppend with { MemberExpenses = memberExpenses.ToArray() };
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}
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private static List<PlayerExpense> PrepareResult(ref ExpenseModel expenseModelToAppend)
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{
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if (expenseModelToAppend == null)
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{
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expenseModelToAppend = new ExpenseModel(Array.Empty<PlayerExpense>());
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}
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var memberExpenses = new List<PlayerExpense>(expenseModelToAppend.MemberExpenses);
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return memberExpenses;
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}
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//private static List<PlayerExpense> PrepareResult(ref ExpenseModel expenseModelToAppend)
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//{
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// if (expenseModelToAppend == null)
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// {
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// expenseModelToAppend = new ExpenseModel(Array.Empty<PlayerExpense>());
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// }
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// var memberExpenses = new List<PlayerExpense>(expenseModelToAppend.MemberExpenses);
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// return memberExpenses;
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//}
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}
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}
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@ -11,15 +11,13 @@ namespace GameHandler
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{
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public int[] PlayerIds { get; set; }
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public int PlayerId { get; set; }
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public Guid GameStateId { get; set; }
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public ExpenseTrigger[] Triggers { get; set; }
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public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds, Guid gameStateId)
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public GameExenseEventArgs(int playerId, ExpenseTrigger[] triggers, int[] playerIds)
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{
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PlayerId = playerId;
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Triggers = triggers;
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PlayerIds = playerIds;
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GameStateId = gameStateId;
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}
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}
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}
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@ -73,17 +73,17 @@ namespace GameHandler.DeathGame
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}
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public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
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ThrowState throwStateAfterUpdate, Guid gameStateId)
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ThrowState throwStateAfterUpdate)
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{
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var isTrowIntoAllPins = boardStateBeforeUpdate.PinPicture.UpCount == 9;
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var boardCleared = pinThrow.IsCleared;
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var firstThrowInRound = throwStateAfterUpdate.ThrowCount == 1;
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return CalcNextModel(gameModel as DeathGameModel, pinThrow.PinCount,
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isTrowIntoAllPins, boardCleared, firstThrowInRound, gameStateId);
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isTrowIntoAllPins, boardCleared, firstThrowInRound);
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}
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public DeathGameModel CalcNextModel(DeathGameModel gm, int pinCount, bool isTrowIntoAllPins,
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bool boardCleared, bool firstThrowInRound, Guid gameStateId)
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bool boardCleared, bool firstThrowInRound)
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{
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var current = gm.Coffins.First();
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var next = gm.Coffins.Skip(1).First();
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@ -96,7 +96,7 @@ namespace GameHandler.DeathGame
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incX = true;
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if ((pinCount < 3) && firstThrowInRound)
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{
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OnFirstThrowFailed(gm, current, gameStateId);
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OnFirstThrowFailed(gm, current);
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incLine = true;
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}
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}
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@ -195,9 +195,9 @@ namespace GameHandler.DeathGame
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return result;
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}
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private void OnFirstThrowFailed(DeathGameModel gm, Coffin current, Guid gameStateId)
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private void OnFirstThrowFailed(DeathGameModel gm, Coffin current)
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{
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OnGameExpenseOccured(new GameExenseEventArgs(current.PlayerId, new[] { ExpenseTrigger.FirstThrowFail }, gm.PlayerIds, gameStateId));
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OnGameExpenseOccured(new GameExenseEventArgs(current.PlayerId, new[] { ExpenseTrigger.FirstThrowFail }, gm.PlayerIds));
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}
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public static string GameName()
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@ -34,7 +34,7 @@ namespace GameHandler.GameHandler
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}
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public IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
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ThrowState throwStateAfterUpdate, Guid gameStateId)
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ThrowState throwStateAfterUpdate)
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{
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if (gameModel == null)
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{
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@ -69,8 +69,6 @@ namespace GameHandler
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InitGameServiceBehaviour(gameName);
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var state = await InitGameState(playerIds, gameSettings, gameName);
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await _gameStateHandler.Add(state);
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await _gameStateHandler.Add(ExpenseModel.Create());
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await _gameStateHandler.Save();
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return state;
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@ -82,8 +80,11 @@ namespace GameHandler
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var throwState = ThrowState.Create(_gh.ThrowMode(), _gh.ThrowsPerRount());
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_game = await _gameStateHandler.CreateNewGame(gameName);
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_gameStateHandler.StartNewState();
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var state = GameState.Create(_game.Id, gameName, throwState, _gh.GetCurrentPlayerId(gm), gm);
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_gameStateHandler.Add(state);
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return state;
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}
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@ -99,8 +100,8 @@ namespace GameHandler
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private void _gh_GameExpenseOccured(object? sender, EventArgs e)
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{
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var expenseModel = _eh.HandleGameExenseEventArgs(e as GameExenseEventArgs, _gameStateHandler.ExpenseModel).Result;
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_gameStateHandler.Add(expenseModel);
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var items = _eh.HandleGameExenseEventArgs(e as GameExenseEventArgs).Result;
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_gameStateHandler.Add(items);
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//_lastState = _lastState with { ExpenseModel = expenseModel };
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}
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@ -111,24 +112,25 @@ namespace GameHandler
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throw new InvalidGameStateExcpetion("Game not started");
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}
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_gameStateHandler.StartNewState();
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var lastGameState = _gameStateHandler.GameState;
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var nextGameStateId = Guid.NewGuid();
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var boardStateBeforeUpdate = lastGameState.ThrowState.BoardState;
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pinThrow = AutoCompletePlayerId(pinThrow);
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var throwStateAfterUpdate = _th.Update(lastGameState.ThrowState, pinThrow);
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var gameModel = _gh.Update(pinThrow, lastGameState.GameModel, boardStateBeforeUpdate, throwStateAfterUpdate, nextGameStateId);
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var expenseModel = await _eh.CheckThrow(throwStateAfterUpdate.BoardState, pinThrow, gameModel.PlayerIds, nextGameStateId,
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_gameStateHandler.ExpenseModel);
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var gameModel = _gh.Update(pinThrow, lastGameState.GameModel, boardStateBeforeUpdate, throwStateAfterUpdate);
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var expenseModel = await _eh.CheckThrow(throwStateAfterUpdate.BoardState, pinThrow, gameModel.PlayerIds);
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var newGameState = lastGameState with { Id = nextGameStateId, ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
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var newGameState = lastGameState with { Id = _gameStateHandler.NextGameStateId, ThrowState = throwStateAfterUpdate, GameModel = gameModel, NextPlayerId = _gh.GetCurrentPlayerId(gameModel) };
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_gameStateHandler.Add(newGameState);
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_gameStateHandler.Add(expenseModel);
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await _gameStateHandler.Add(newGameState);
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await _gameStateHandler.Add(expenseModel);
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await _gameStateHandler.Save();
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// todo: bei undo wird gamestate nicht korrekt gelöscht
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return newGameState;
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}
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@ -27,11 +27,11 @@ namespace GameHandler
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private Guid _gameStateId;
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private List<GameStateHandlerItem<GameState>> gameStates = new List<GameStateHandlerItem<GameState>>();
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private List<GameStateHandlerItem<ExpenseModel>> expenseModels = new List<GameStateHandlerItem<ExpenseModel>>();
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//private List<GameStateHandlerItem<ExpenseModel>> expenseModels = new List<GameStateHandlerItem<ExpenseModel>>();
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private List<GameStateHandlerItem<PlayerExpense>> memberExpenses = new List<GameStateHandlerItem<PlayerExpense>>();
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private List<GameStateHandlerItem<GameState>> redoableGameStates = new List<GameStateHandlerItem<GameState>>();
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private List<GameStateHandlerItem<ExpenseModel>> redoableExpenseModels = new List<GameStateHandlerItem<ExpenseModel>>();
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//private List<GameStateHandlerItem<ExpenseModel>> redoableExpenseModels = new List<GameStateHandlerItem<ExpenseModel>>();
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private List<GameStateHandlerItem<PlayerExpense>> redoableMeberExpenses = new List<GameStateHandlerItem<PlayerExpense>>();
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private IGameRepository _gameRepository;
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@ -43,18 +43,18 @@ namespace GameHandler
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_expenseRepository = expenseRepository;
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}
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public ExpenseModel ExpenseModel
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{
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get
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{
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var res = expenseModels.LastOrDefault();
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if (res != null)
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{
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return res.Data;
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}
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return null;
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}
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}
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//public ExpenseModel ExpenseModel
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//{
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// get
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// {
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// var res = expenseModels.LastOrDefault();
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// if (res != null)
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// {
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// return res.Data;
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// }
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// return null;
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// }
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//}
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public GameState GameState
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{
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@ -69,21 +69,50 @@ namespace GameHandler
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}
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}
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internal async Task Add(ExpenseModel expenseModel)
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public Guid NextGameStateId
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{
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if (ExpenseModel != null)
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get
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{
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if (!expenseModel.Equals(ExpenseModel))
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if (_gameStateId == Guid.Empty)
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{
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expenseModels.Add(new GameStateHandlerItem<ExpenseModel>(_gameStateId, expenseModel));
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_gameStateId = Guid.NewGuid();
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}
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return _gameStateId;
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}
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else
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}
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public Guid StartNewState()
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{
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_gameStateId = Guid.NewGuid();
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return _gameStateId;
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}
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internal void Add(IEnumerable<PlayerExpense> playerExpenses)
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{
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foreach (var playerExpense in playerExpenses)
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{
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expenseModels.Add(new GameStateHandlerItem<ExpenseModel>(_gameStateId, expenseModel));
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Add(playerExpense);
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}
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}
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internal void Add(PlayerExpense playerExpense)
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{
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var model = playerExpense with { GamestateId = _gameStateId };
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memberExpenses.Add(new GameStateHandlerItem<PlayerExpense>(_gameStateId, model));
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}
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internal void Add(GameState newState)
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{
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if (newState.Id != Guid.Empty && newState.Id != NextGameStateId)
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{
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throw new InvalidDataException("GameState is not new");
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}
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var model = newState with { Id = _gameStateId, Counter = gameStates.Count + 1 };
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var item = new GameStateHandlerItem<GameState>(_gameStateId, model);
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gameStates.Add(item);
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}
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public async Task Save()
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{
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await DeleteRedoableStates(); // first delete undone items - otherwise ID is not unique in DB
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@ -91,17 +120,22 @@ namespace GameHandler
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var gameState = gameStates.FirstOrDefault(_ => _.GameStateId == _gameStateId);
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await Save(gameState);
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var expenseModelItem = expenseModels.FirstOrDefault(_ => _.GameStateId == _gameStateId);
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if (expenseModelItem != null)
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foreach (var memberExpense in memberExpenses.Where(_ => _.GameStateId == _gameStateId))
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{
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var expenseModel = expenseModelItem.Data;
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foreach (var memberExpense in expenseModel.MemberExpenses.Where(_ => _.GamestateId == _gameStateId))
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{
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var item = new GameStateHandlerItem<PlayerExpense>(memberExpense.GamestateId, memberExpense);
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memberExpenses.Add(item);
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await Save(item);
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}
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await Save(memberExpense);
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}
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//var expenseModelItem = expenseModels.FirstOrDefault(_ => _.GameStateId == _gameStateId);
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//if (expenseModelItem != null)
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//{
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// var expenseModel = expenseModelItem.Data;
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// foreach (var memberExpense in expenseModel.MemberExpenses.Where(_ => _.GamestateId == _gameStateId))
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// {
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// var item = new GameStateHandlerItem<PlayerExpense>(memberExpense.GamestateId, memberExpense);
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// memberExpenses.Add(item);
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// await Save(item);
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// }
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//}
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}
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@ -120,18 +154,11 @@ namespace GameHandler
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redoableMeberExpenses.Clear();
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}
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redoableExpenseModels.Clear();
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//redoableExpenseModels.Clear();
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}
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internal async Task Add(GameState newState)
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{
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if (!newState.Equals(GameState))
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{
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_gameStateId = newState.Id;
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var item = new GameStateHandlerItem<GameState>(_gameStateId, newState with { Counter = gameStates.Count + 1 });
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gameStates.Add(item);
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}
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}
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private async Task Save(GameStateHandlerItem<PlayerExpense> item)
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{
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await _expenseRepository.Save(item.Data);
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@ -154,11 +181,11 @@ namespace GameHandler
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var redoId = redoableGameStates.Last().GameStateId;
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gameStates.AddRange(redoableGameStates.Where(_ => _.GameStateId == redoId));
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expenseModels.AddRange(redoableExpenseModels.Where(_ => _.GameStateId == redoId));
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//expenseModels.AddRange(redoableExpenseModels.Where(_ => _.GameStateId == redoId));
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memberExpenses.AddRange(redoableMeberExpenses.Where(_ => _.GameStateId == redoId));
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redoableGameStates.RemoveAll(_ => _.GameStateId == redoId);
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redoableExpenseModels.RemoveAll(_ => _.GameStateId == redoId);
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//redoableExpenseModels.RemoveAll(_ => _.GameStateId == redoId);
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redoableMeberExpenses.RemoveAll(_ => _.GameStateId == redoId);
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}
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@ -174,11 +201,11 @@ namespace GameHandler
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}
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redoableGameStates.AddRange(gameStates.Where(_ => _.GameStateId == _gameStateId));
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redoableExpenseModels.AddRange(expenseModels.Where(_ => _.GameStateId == _gameStateId));
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//redoableExpenseModels.AddRange(expenseModels.Where(_ => _.GameStateId == _gameStateId));
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redoableMeberExpenses.AddRange(memberExpenses.Where(_ => _.GameStateId == _gameStateId));
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gameStates.RemoveAll(_ => _.GameStateId == _gameStateId);
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expenseModels.RemoveAll(_ => _.GameStateId == _gameStateId);
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//expenseModels.RemoveAll(_ => _.GameStateId == _gameStateId);
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memberExpenses.RemoveAll(_ => _.GameStateId == _gameStateId);
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_gameStateId = gameStates.Last().GameStateId;
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@ -23,7 +23,7 @@ namespace GameModel.Contract
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int GetCurrentPlayerId(IGameModel gameModel);
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IGameModel Update(PinThrow pinThrow, IGameModel gameModel, BoardState boardStateBeforeUpdate,
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ThrowState throwStateAfterUpdate, Guid gameStateId);
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ThrowState throwStateAfterUpdate);
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event EventHandler GameExpenseOccured;
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}
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@ -6,20 +6,20 @@ using System.Threading.Tasks;
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namespace GameModel
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{
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public record ExpenseModel(PlayerExpense[] MemberExpenses)
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{
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public virtual bool Equals(ExpenseModel other)
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{
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if (ReferenceEquals(null, other)) return false;
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//public record ExpenseModel(PlayerExpense[] MemberExpenses)
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//{
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// public virtual bool Equals(ExpenseModel other)
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// {
|
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// if (ReferenceEquals(null, other)) return false;
|
||||
|
||||
return MemberExpenses.SequenceEqual(other.MemberExpenses);
|
||||
}
|
||||
// return MemberExpenses.SequenceEqual(other.MemberExpenses);
|
||||
// }
|
||||
|
||||
public override int GetHashCode() => MemberExpenses.GetHashCode();
|
||||
// public override int GetHashCode() => MemberExpenses.GetHashCode();
|
||||
|
||||
public static ExpenseModel Create()
|
||||
{
|
||||
return new ExpenseModel(Array.Empty<PlayerExpense>());
|
||||
}
|
||||
}
|
||||
// public static ExpenseModel Create()
|
||||
// {
|
||||
// return new ExpenseModel(Array.Empty<PlayerExpense>());
|
||||
// }
|
||||
//}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ namespace GameModel
|
|||
{
|
||||
public static GameState Create(Guid gameId, string gameName, ThrowState throwState, int nextPlayerId, IGameModel gameModel)
|
||||
{
|
||||
return new GameState(Guid.NewGuid(), gameId, gameName, throwState, nextPlayerId, gameModel, 0);
|
||||
return new GameState(Guid.Empty, gameId, gameName, throwState, nextPlayerId, gameModel, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,11 +14,5 @@ namespace GameModel
|
|||
return new PlayerExpense(Guid.NewGuid(), playerId, expense.Id, expense.ExpenseType,
|
||||
DateTime.Now, expense.Price, expense.Name, Guid.Empty);
|
||||
}
|
||||
|
||||
public static PlayerExpense Create(int playerId, Expense expense, Guid gameStateId)
|
||||
{
|
||||
return new PlayerExpense(Guid.NewGuid(), playerId, expense.Id, expense.ExpenseType,
|
||||
DateTime.Now, expense.Price, expense.Name, gameStateId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue