KoogleV4/GameHandler/ExpenseHandler.cs

24 lines
498 B
C#

using GameContract;
using GameModel.DeathGame;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameHandler
{
public class ExpenseHandler
{
//public delegate void OnExpense(MemberExpense memberExpense);
IExpenseRepository _expenseRepository;
public ExpenseHandler(IExpenseRepository expenseRepository)
{
_expenseRepository = expenseRepository;
}
}
}