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This commit is contained in:
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4785f62650
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@ -1,7 +0,0 @@
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namespace GameContract
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{
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public class Class1
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{
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}
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}
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@ -6,4 +6,8 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\GameModel\GameModel.csproj" />
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</ItemGroup>
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</Project>
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@ -0,0 +1,9 @@
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using GameModel;
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namespace GameContract
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{
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public interface IExpenseRepository
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{
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IEnumerable<Expense> GetAll();
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}
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}
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@ -10,11 +10,18 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.7.1" />
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.4.2" />
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<PackageReference Include="NUnit.Analyzers" Version="3.6.1" />
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<PackageReference Include="coverlet.collector" Version="3.2.0" />
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
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<PackageReference Include="Moq" Version="4.20.70" />
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<PackageReference Include="NUnit" Version="4.0.1" />
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<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
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<PackageReference Include="NUnit.Analyzers" Version="3.10.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="coverlet.collector" Version="6.0.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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@ -0,0 +1,29 @@
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using GameContract;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel.Mocks
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{
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public class FakeExpenseRepository : IExpenseRepository
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{
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Expense[] Data = new[] {
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Sink }, "Gosse", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FullSink }, "Gosse bei Anwurf", 1m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Circle }, "Kranz", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NinePins }, "alle Neune", 1m, true),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Eliminated }, "Ausgeschieden", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.NoWood }, "kein Holz", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.Bell }, "Klingen", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.FirstThrowFail }, "Anwurffehler", 0.5m, false),
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Expense.Create(ExpenseType.Monetary,new[] { ExpenseTrigger.ExpensePoint }, "Strafpunkt, z.B. im \"Scheißspiel\"", 0.5m, false),
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};
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public IEnumerable<Expense> GetAll()
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{
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return Data;
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}
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}
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}
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@ -2,6 +2,7 @@
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using GameModel;
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using GameModel.Exceptions;
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using NuGet.Frameworks;
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using NUnit.Framework.Legacy;
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using System.Collections;
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using System.Numerics;
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@ -0,0 +1,23 @@
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using GameContract;
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using GameModel.DeathGame;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameHandler
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{
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public class ExpenseHandler
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{
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//public delegate void OnExpense(MemberExpense memberExpense);
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IExpenseRepository _expenseRepository;
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public ExpenseHandler(IExpenseRepository expenseRepository)
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{
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_expenseRepository = expenseRepository;
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}
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}
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}
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameHandler
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{
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internal class MainHandler
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{
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}
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}
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel
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{
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public record Expense(Guid Guid, ExpenseType ExpenseType, ExpenseTrigger[] ExpenseTriggers, string Name, decimal Price, bool IsInverse)
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{
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public static Expense Create(ExpenseType ExpenseType, ExpenseTrigger[] ExpenseTriggers, string Name, decimal Price, bool IsInverse)
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{
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return new Expense(Guid.NewGuid(), ExpenseType, ExpenseTriggers, Name, Price, IsInverse);
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}
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}
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}
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel
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{
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public enum ExpenseType
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{
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Monetary,
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Material
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}
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}
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@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GameModel
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{
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public record MemberExpense(Guid ExpenseGuid, int MemberId, ExpenseType ExpenseType)
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{
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}
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}
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